#include "GameControl.h"

GameControl::GameControl(GameService * gameService) {
	this->gameService = gameService;
}


GameControl::~GameControl() {
}

void GameControl::move(int moveX, int moveY) {
	gameService->move(moveX, moveY);
}

void GameControl::rotate() {
	gameService->rotate();
}

void GameControl::down() {
	gameService->down();
}

void GameControl::directDown() {
	gameService->directDown();
}